...And wireless, too. Did I miss anything good?
With regards to my notbook resolution:
I've typed up about half of the notebook; all of the Greenhelm stuff, and half of the short stories. There's just a few odd bits otherwise, and a chunk of The Dark which is half typed up anyway. Some of the short stories I'm really pleased with as are, others need a bit of filling in. They're predominantly ghost stories, which makes me feel anthology-ish, but I need to get at least some of them published in magazines first. There's just a sad lack of English Ghost Story mags at the moment. There's also an unexpected piece of mythological erotica that sprung itself on me towards the end of the book, about an artist who rescues a selkie. I'm now adding scenes to it, in a way that makes me feel like I could have a novella here, or even a novel, which is nice.
I started another in the new notebook, but I'm going to have to force myself to stop, because it's not going anywhere and it's dragging down a decent beginning. Too much RL Stevenson and M Shelley (and a little bit of EA Poe). It's hard, to kill something after you've put effort in, but it's stopping me from writing anything else; today I flipped the notebook round and started on an additional scenes for the above mentioned myth erotica, which was much easier and more fun. Obviously, I'm not writing the erotic parts at work!
With moving house, I've had a lot of DIY to do, and I've found myself listening to a lot of audiobooks and radioplays. I am utterly in love with The Avengers Radioplays (and the TV show, which I spent uncharacteric amounts of time and effort to obtain). I've also been listening to a bit of out-of-copyright Classic Short Stories (Vol 1) and War of the Worlds. It's alright, but some of them are read by what seems to be a Mac Computer, which is incapable of pronouncing even the simplest Surrey place name, and has no variation in tone or grasp of pacing. But War of the Worlds is too good not to listen to.
I've never really listened to audiobooks of my own volition before; as a kid I'd listen to whatever my parents were listening too, though usually miss chunks, and for long car journeys my sister and I would get some say (usually Terry Pratchett, read by Tony Robinson). Actually, that's part of the reason I started downloading them; because I had some long journeys coming up, and I wouldn't have bothered with the radioplays if it wasn't for next month's holidays. It makes it harder to write while travelling, but I'd started out with some standup CDs and realised that I'm tired enough of music on trains to sacrifice the writing time.
I wouldn't listen to an audiobook in the same way I do music - when I'm walking to work, for example - but for quiet but boring tasks, they're great. In terms of my own writing, it makes me much more keen to submit to those podfic sites, and more interested in downloading from them, too.
Having mentioned holidays, I probably won't be posting much during July. I have a family holiday 4th - 12th, and then I'm off to FatE from the 18th to the 20th (if I don't get lost in Shropshire!). I'll definitely post about that when I'm back; it's a storytelling festival with some world famous faces. I attended a few performances during the York Literary Festival, which clued me in to FatE's existance, and my general desire for a camping cultural festival that was affordable and manageable without a car pretty much confirmed for me I would go.
So, after all that moving kerfuffle, I'm probably not going to post for another month!
Showing posts with label genres. Show all posts
Showing posts with label genres. Show all posts
Sunday, June 29
Sunday, April 6
Naming Places
I did naming characters, so this seemed the logical next step.
When it comes to setting a story, I tend to be vague. My two 'real world' projects are both vague in their setting regarding anything more than country. The only project I'd consider naming the setting in details is the much mused-about Roman project, since the settings would be relevant to the plot. When place isn't relevant to plot, especially in any kind of 'real world' setting, I avoid it.
But in Grenhelm, well, that's fantasy. Places need naming. And my attitude to it is much the same as to character names: they have to be realistic (apart from those I made up when I was thirteen and can't bring myself to rename!). While the individual countries have made up fantasy names, the towns and villages have names that wouldn't look odd on a map of England. Well, Southern England.
There are two types of place name: descriptive, and enticing. It's the difference between Iceland and Greenland. You don't tend to find many enticing place names in 'old' countries; they're something associated with exploration and settlement. Most of Europe was settled before it was officially named, so the names tend to be descriptive, which is what I'll be focusing on.
In Britain, there are multiple languags to draw on to compose these names, and in a fantasy world, the same can apply. However, if, in your protagonist's country they speak what is basically English (or the language is 'translated' into English), and other influcing languages aren't immediately recognisable as French or German or Latin or Old Norse, then you need to be careful about using those languages to name places (it's that etymology thing again). You need to stick to recognisable dialectal variations on English words, or you need to use words that your readers will recognise as part of your invented languages.
Since I don't have any invented languages, I've been naming places in a noticeably English way. Famous people, names of local landmarks (usually rivers), combinations of landmarks, type of settlement and geographical positions. There's a lot of variation on spellings, though I've only thrown it about in a few of them.
Prefixes tend to be geographical, so you've got the following:
e- we- su- so- no- nu- nor- etc
You can also preface a place name with North, South, East and West, obviously, as well as other descriptors such as Greater, Lesser, Small, Under, and so on. These usually come into play when there are multiple places with the same name, usually because they're in the same region (so you can have a Greater and Lesser Hillmouth, for example)
Suffixes tend to be geographical landmarks, though it also includes other obvious descriptors, such as the type of settlement (which may no longer be accurate by the time the story begins). This is not an exhasutive list:
-ford -bridge -mouth -port : all river related
-hill -lee/ley/ly/leigh -vale -head -stone -down -cliff : hilly/mountainous regions
-green -field -broad -flat : flat or lowlying areas
-bush -wood -marsh/arsh/ersh/mersh -heath : local ecology
-ton -ville -ham : type of settlement
-bury/bry -home/house : people related
Again, sometimes you find suffixes as separate words; these are usually geographical, and clarify position further, for example, Hillmouth Green. These suffixes are usually recognisable whole words in English (so you wouldn't have Hillmouth Ville, for example).
I'd like to point out that Hillmouth appears to be a nonsense name, since it's fairly improbable that a river would be called the Hill (also, Ville is a fairly french looking word; it represents village, which is more English, but it's a suffix to use carefully). However, our river that this village is at the mouth of might not have been called the Hill, back when our village was named. It might have been the Ill, or the Hile, or something like that. The difference between separate and conjoined prefixes and suffixes is lazy speaking. When creating a place name, it's best to come up with something obvious, and then repeat it until you start mumbling, and see how it sounds. Syllables just fall out (to take a real example: the Guilded Ford is now Guildford, where Ford Prefect claims to be from, and that central d is almost never pronounced).
Pronunciation is tricky; only the writer knows what is intended, and attempts to make it obvious can just baffle people who grew up with a different accent to yourself. My advice is not to bother with anything other than the straight forward.
To run through some place names in Greenhelm (which is the Green 'Helmet' of the island), I've names a couple of rivers the Song and the Let. So there's almost certainly Songmouth and Letmouth, and probably places like Songford, Letbridge, Songmarsh, Letleigh, and Songton, and minor changes (sometimes just in pronunciation) to give Songreen, Sonersh, Lefford and Letham. Trust is rumoured to be buried in a certain area, so the town there is Trusbury. In the empire, you'd expect to find the occasional Kingbry and Queenham. There might be a Wonmarsh and Tomarsh on the border - one side of the marsh and t'other side. Oakley and Yevale would be a valleys of oaks and yews respectively, and Redford would be a crossing through an iron-filled river.
It's so... easy. Of course, some of these names probably already exist, somewhere in the British Isles, in some form. Naming places like this can help solidify geography without a ton of maps (though it's worth mapping a place for your own sake, to make sure you don't end up with Treemouth in the middle of the mountains, for example) and can also give names to fictional places in real world settings. If you want latin or french or spanish names, when you just need to pick some appropriate components and run them through a dictionary; the nice thing about place names is that they don't need to be grammatically correct. The same goes for invented languages, or course.
If you're still absolutely, one hundred percent stuck (or you don't want to name somewhere in England!) then Paperback Writer has a good list of name generators. They're good fun to play with, especially the inn names.
Naming places is something personal, but like naming characters, I think there has to be a certain consistency to it. If every single place as a completely different made up name, they're going to be hard to remember, and they're going to make me wonder why people in this universe are somehow dramatically different to every other culture I've encountered in our universe. If the made up names have some consistency, then I'll start to think they were named by people speaking a slightly different language (York, for example, comes from the Norse name Jorvik thanks to the invading Vikings, and thus would look out of place amongst the Milfords and Brightons of the Anglo-Saxon South East). If elements of that language are still lurking about, even better.
Places were described before they were named, so people could find them. This will be true of anything set in Europe or Asia, and anywhere in Africa, Australasia or America that still has it's native name. It ought to be true of almost every fantasy novel I've ever read, though it hasn't always been, which is a shame.
When it comes to setting a story, I tend to be vague. My two 'real world' projects are both vague in their setting regarding anything more than country. The only project I'd consider naming the setting in details is the much mused-about Roman project, since the settings would be relevant to the plot. When place isn't relevant to plot, especially in any kind of 'real world' setting, I avoid it.
But in Grenhelm, well, that's fantasy. Places need naming. And my attitude to it is much the same as to character names: they have to be realistic (apart from those I made up when I was thirteen and can't bring myself to rename!). While the individual countries have made up fantasy names, the towns and villages have names that wouldn't look odd on a map of England. Well, Southern England.
There are two types of place name: descriptive, and enticing. It's the difference between Iceland and Greenland. You don't tend to find many enticing place names in 'old' countries; they're something associated with exploration and settlement. Most of Europe was settled before it was officially named, so the names tend to be descriptive, which is what I'll be focusing on.
In Britain, there are multiple languags to draw on to compose these names, and in a fantasy world, the same can apply. However, if, in your protagonist's country they speak what is basically English (or the language is 'translated' into English), and other influcing languages aren't immediately recognisable as French or German or Latin or Old Norse, then you need to be careful about using those languages to name places (it's that etymology thing again). You need to stick to recognisable dialectal variations on English words, or you need to use words that your readers will recognise as part of your invented languages.
Since I don't have any invented languages, I've been naming places in a noticeably English way. Famous people, names of local landmarks (usually rivers), combinations of landmarks, type of settlement and geographical positions. There's a lot of variation on spellings, though I've only thrown it about in a few of them.
Prefixes tend to be geographical, so you've got the following:
e- we- su- so- no- nu- nor- etc
You can also preface a place name with North, South, East and West, obviously, as well as other descriptors such as Greater, Lesser, Small, Under, and so on. These usually come into play when there are multiple places with the same name, usually because they're in the same region (so you can have a Greater and Lesser Hillmouth, for example)
Suffixes tend to be geographical landmarks, though it also includes other obvious descriptors, such as the type of settlement (which may no longer be accurate by the time the story begins). This is not an exhasutive list:
-ford -bridge -mouth -port : all river related
-hill -lee/ley/ly/leigh -vale -head -stone -down -cliff : hilly/mountainous regions
-green -field -broad -flat : flat or lowlying areas
-bush -wood -marsh/arsh/ersh/mersh -heath : local ecology
-ton -ville -ham : type of settlement
-bury/bry -home/house : people related
Again, sometimes you find suffixes as separate words; these are usually geographical, and clarify position further, for example, Hillmouth Green. These suffixes are usually recognisable whole words in English (so you wouldn't have Hillmouth Ville, for example).
I'd like to point out that Hillmouth appears to be a nonsense name, since it's fairly improbable that a river would be called the Hill (also, Ville is a fairly french looking word; it represents village, which is more English, but it's a suffix to use carefully). However, our river that this village is at the mouth of might not have been called the Hill, back when our village was named. It might have been the Ill, or the Hile, or something like that. The difference between separate and conjoined prefixes and suffixes is lazy speaking. When creating a place name, it's best to come up with something obvious, and then repeat it until you start mumbling, and see how it sounds. Syllables just fall out (to take a real example: the Guilded Ford is now Guildford, where Ford Prefect claims to be from, and that central d is almost never pronounced).
Pronunciation is tricky; only the writer knows what is intended, and attempts to make it obvious can just baffle people who grew up with a different accent to yourself. My advice is not to bother with anything other than the straight forward.
To run through some place names in Greenhelm (which is the Green 'Helmet' of the island), I've names a couple of rivers the Song and the Let. So there's almost certainly Songmouth and Letmouth, and probably places like Songford, Letbridge, Songmarsh, Letleigh, and Songton, and minor changes (sometimes just in pronunciation) to give Songreen, Sonersh, Lefford and Letham. Trust is rumoured to be buried in a certain area, so the town there is Trusbury. In the empire, you'd expect to find the occasional Kingbry and Queenham. There might be a Wonmarsh and Tomarsh on the border - one side of the marsh and t'other side. Oakley and Yevale would be a valleys of oaks and yews respectively, and Redford would be a crossing through an iron-filled river.
It's so... easy. Of course, some of these names probably already exist, somewhere in the British Isles, in some form. Naming places like this can help solidify geography without a ton of maps (though it's worth mapping a place for your own sake, to make sure you don't end up with Treemouth in the middle of the mountains, for example) and can also give names to fictional places in real world settings. If you want latin or french or spanish names, when you just need to pick some appropriate components and run them through a dictionary; the nice thing about place names is that they don't need to be grammatically correct. The same goes for invented languages, or course.
If you're still absolutely, one hundred percent stuck (or you don't want to name somewhere in England!) then Paperback Writer has a good list of name generators. They're good fun to play with, especially the inn names.
Naming places is something personal, but like naming characters, I think there has to be a certain consistency to it. If every single place as a completely different made up name, they're going to be hard to remember, and they're going to make me wonder why people in this universe are somehow dramatically different to every other culture I've encountered in our universe. If the made up names have some consistency, then I'll start to think they were named by people speaking a slightly different language (York, for example, comes from the Norse name Jorvik thanks to the invading Vikings, and thus would look out of place amongst the Milfords and Brightons of the Anglo-Saxon South East). If elements of that language are still lurking about, even better.
Places were described before they were named, so people could find them. This will be true of anything set in Europe or Asia, and anywhere in Africa, Australasia or America that still has it's native name. It ought to be true of almost every fantasy novel I've ever read, though it hasn't always been, which is a shame.
Tuesday, March 25
Genre Fiction
I've been meaning to write a post about why I like genre fiction. I much prefer it to, well, non-genre fiction. I'm not terribly fussy about what genre, either; scifi and fantasy, horror, romance etc. Genre fiction is, it's true, formulaic; you know roughly what's going to happen. This means, to write it well and keep it gripping, you have to be really good. And it's so satisfying when it's done right; more so, I find, than more avant garde fiction.
Genres split into two kinds: plot, and situation. On the one hand you have Romance, Adventure, Mystery and Horror; on the other you have Westerns, SciFi and Fantasy. The latter three, in terms of plot, all fit the same formula: difficulties are overcome, sacrifices are made, and good triumphs over evil.
Horror: evil arises, people die, evil may or may not be overcome.
Romance: flirtation, source of confusion, resolution.
Adventure: cool people go somewhere interesting, danger happens, they overcome.
...And so on.
The above may give you a hint as to which genre I'm currently enamoured with. Pulp. Science Fiction pulp, or Boys Own Adventure Pulp. Not the big in-space stuff or the technical computer-y stuff, but finding dinosaurs and huge predators in unexpected places, new species on earth, homemade rockets to the moon. Wyndham, Wells and Verne. Pulp.
1850-1950, for preference.
I blame a book I remember having before I could read: Reptiles and Amphibians. It had 10p written in wax crayon on the cover. I don't know where the shark love came from, to be honest, but they quickly joined the reptiles and cephalopods (the Amphibians of the books title didn't grip me in the way that the snakes and crocodiles did) on the list of coolest animals ever. I mean, I loved the big cats and wolves and various land predators, but they don't quite compare. For a start, they were all too similar to animals I encountered day-to-day, and I was scared of pretty much all animals I encountered (I still have a mild phobia of dogs, and I'm nervous of every farm animal I've encountered so far). But something like a Vampire Squid? Coolest. Thing. Ever. Instead of ink, it squirts bioluminescence. Who cares about dogs? Do they squirt light when threatened? No, they bite. Much less cool.
Aside: I think Dirk Miles, from The Dark (my current pulp fiction project), might need to go and study some marine biology, so that I can have sea creatures. Not!Morlocks is rather limited to freshwater, being set in the mountains of a landlocked country.
Nearly all the fiction I write is genre fiction. In fact, it's all Good vs Evil genre fiction: Children's Fantasy, 50s SciFi Pulp, High Fantasy. I'm tempted to try my hand at a bit of romance (though it'll probably be Paranormal Romance). I certainly read predominantly genre fiction, though due to my tendency to absorb ideas I tend to avoid reading fantasy any more; I've pretty much already hit the two books that could heavily influence The Dark, so I've got no problem plowing through the rest of Wells's short stories, and I don't tend to buy children's fiction I've not read before any more.
A lot of people look down on genre fiction. I find it... weird. The New York Times points out that just because genre fiction tends to be easy to read, it doesn't mean it's easy to write (Smart Bitches, Trashy Books is where I picked up the link, and adds its own thoughts. Despite not reading Romance novels, the SBTB appeals to me because so much of it applies to other genre fiction too). In fact, this is my problem with modernist, post-modernist and various forms of avant-garde fiction; the fact it's meant to be hard to read means that it can be easy to write. You can fake it, and even if the critics and academics can tell the difference, most people can't (hell, you can think you're faking it, as the Ern Malley poets did, but the critics and academics will tell you otherwise). I've written the pretentious kind of stuff, and it's probably not very good by pretentious people's standards, but I can tell you that it was a hell of a lot easier to write than the genre stuff, which has a hell of a lot more constraints. Maybe if I wanted to write it well, it would be hard, but I honestly wouldn't be able to tell the difference between the good pretention and the bad. I admit, I like it when I write something that only makes sense to a few people, but they are all people I respect, so it becomes an inclusion thing, rather than the distinctly exclusionist vibe I get from a lot of non-genre fiction. Hey, no reader likes to be informed that they're not smart enough or informed enough to Get It.
[I am using 'pretentious' here to mean 'deliberately obscure with unusual literary techniques', and not really as I let H2G2 define it later (which is mostly a Rushdie thing), but hopefully you'll get the jist]
I don't set out to read as an academic, and I don't write for academics; I write for the people who want something easy to read, because I'm one of them. It's not that I don't enjoy challenging books, the weird and wonderful and strangely written, but I couldn't read them all of the time, and I don't think anyone could. I wouldn't want to marathon Salmon Rushdie's pretentious Literature, but I could read Wyndham for hours on end. I'd rather read a book that I can't put down than a book I need to put down on a regular basis to find out what the hell it's referencing now. I react badly to Self-acknowledged Pretentious Fiction, usually written by people who think writing genre fiction is like covering yourself in cow dung as a weird fetish thing and running through the streets shouting about it.
There's nothing wrong with wanting to write avant garde fiction, with wanting to wite books that people will remember for the rest of their lives and display prominently on their shelves and make them think and change their lives and generally improve the world. It's an honourable goal. But it's not mine, and I don't like being dismissed for it. I do object to people who write fiction because they think being obscure and confusing people makes them look smart.
The thing about genre fiction is that more genres are huge. You're competing against millions of other books, similar to your own. You need to be really good to do well. Write something avant-garde, and the only thing you're competing against is the fact that most people would rather be reading genre fiction (which, okay, means it has to be good too, to persuade those readers onto your side. Or it would, if most of those kind of authors thought those people were worth persuading). Really Good genre fiction is deeply satisfying. It's enjoyable to read. It's hard to put down. It's gripping despite running to a formula.
Really Good genre novels don't 'transcend' their genre; just because they're popular doesn't mean they suddenly cease to be genre fiction. 'Transcend' suggests they're not part of that genre; they might have something in common with it, but they're not genre fiction. They might be mainstream (whatever that means once you extract it from genre), they might be avant garde, but if they've trascended genre they're clearly not genre fiction. 1984 has a scifi setting, but it's not scifi genre fiction, for example. It didn't transcend the genre; it was never part of it to start with. If genre fiction is particularly good and well known outside of the genre (say, Day of the Triffids, to squee about my favourite author, or Frankenstein for Gothic fiction, or Pride and Prejudice for Romantic) then it's a good writing within the genre. It's still genre fiction; it still fits the formulas (genre fiction can play with the formulas a little, and completely flipping the formulas gives a sort of sub-genre fiction, but significant alterations to the formula expel it from the genre and back into that category the 'transcending' fiction lives in).
So, genre fiction. It's hard work to write. It's great to read. Don't be hard on it just to look smart*. It doesn't work.
*You can be hard on it for other reasons, but you better be able to support them. I'll just drown you in reccomendations in response, to be honest; most people who are hard on genre fiction haven't read much, but if you have then I'd love to discuss.
Genres split into two kinds: plot, and situation. On the one hand you have Romance, Adventure, Mystery and Horror; on the other you have Westerns, SciFi and Fantasy. The latter three, in terms of plot, all fit the same formula: difficulties are overcome, sacrifices are made, and good triumphs over evil.
Horror: evil arises, people die, evil may or may not be overcome.
Romance: flirtation, source of confusion, resolution.
Adventure: cool people go somewhere interesting, danger happens, they overcome.
...And so on.
The above may give you a hint as to which genre I'm currently enamoured with. Pulp. Science Fiction pulp, or Boys Own Adventure Pulp. Not the big in-space stuff or the technical computer-y stuff, but finding dinosaurs and huge predators in unexpected places, new species on earth, homemade rockets to the moon. Wyndham, Wells and Verne. Pulp.
1850-1950, for preference.
I blame a book I remember having before I could read: Reptiles and Amphibians. It had 10p written in wax crayon on the cover. I don't know where the shark love came from, to be honest, but they quickly joined the reptiles and cephalopods (the Amphibians of the books title didn't grip me in the way that the snakes and crocodiles did) on the list of coolest animals ever. I mean, I loved the big cats and wolves and various land predators, but they don't quite compare. For a start, they were all too similar to animals I encountered day-to-day, and I was scared of pretty much all animals I encountered (I still have a mild phobia of dogs, and I'm nervous of every farm animal I've encountered so far). But something like a Vampire Squid? Coolest. Thing. Ever. Instead of ink, it squirts bioluminescence. Who cares about dogs? Do they squirt light when threatened? No, they bite. Much less cool.
Aside: I think Dirk Miles, from The Dark (my current pulp fiction project), might need to go and study some marine biology, so that I can have sea creatures. Not!Morlocks is rather limited to freshwater, being set in the mountains of a landlocked country.
Nearly all the fiction I write is genre fiction. In fact, it's all Good vs Evil genre fiction: Children's Fantasy, 50s SciFi Pulp, High Fantasy. I'm tempted to try my hand at a bit of romance (though it'll probably be Paranormal Romance). I certainly read predominantly genre fiction, though due to my tendency to absorb ideas I tend to avoid reading fantasy any more; I've pretty much already hit the two books that could heavily influence The Dark, so I've got no problem plowing through the rest of Wells's short stories, and I don't tend to buy children's fiction I've not read before any more.
A lot of people look down on genre fiction. I find it... weird. The New York Times points out that just because genre fiction tends to be easy to read, it doesn't mean it's easy to write (Smart Bitches, Trashy Books is where I picked up the link, and adds its own thoughts. Despite not reading Romance novels, the SBTB appeals to me because so much of it applies to other genre fiction too). In fact, this is my problem with modernist, post-modernist and various forms of avant-garde fiction; the fact it's meant to be hard to read means that it can be easy to write. You can fake it, and even if the critics and academics can tell the difference, most people can't (hell, you can think you're faking it, as the Ern Malley poets did, but the critics and academics will tell you otherwise). I've written the pretentious kind of stuff, and it's probably not very good by pretentious people's standards, but I can tell you that it was a hell of a lot easier to write than the genre stuff, which has a hell of a lot more constraints. Maybe if I wanted to write it well, it would be hard, but I honestly wouldn't be able to tell the difference between the good pretention and the bad. I admit, I like it when I write something that only makes sense to a few people, but they are all people I respect, so it becomes an inclusion thing, rather than the distinctly exclusionist vibe I get from a lot of non-genre fiction. Hey, no reader likes to be informed that they're not smart enough or informed enough to Get It.
[I am using 'pretentious' here to mean 'deliberately obscure with unusual literary techniques', and not really as I let H2G2 define it later (which is mostly a Rushdie thing), but hopefully you'll get the jist]
I don't set out to read as an academic, and I don't write for academics; I write for the people who want something easy to read, because I'm one of them. It's not that I don't enjoy challenging books, the weird and wonderful and strangely written, but I couldn't read them all of the time, and I don't think anyone could. I wouldn't want to marathon Salmon Rushdie's pretentious Literature, but I could read Wyndham for hours on end. I'd rather read a book that I can't put down than a book I need to put down on a regular basis to find out what the hell it's referencing now. I react badly to Self-acknowledged Pretentious Fiction, usually written by people who think writing genre fiction is like covering yourself in cow dung as a weird fetish thing and running through the streets shouting about it.
There's nothing wrong with wanting to write avant garde fiction, with wanting to wite books that people will remember for the rest of their lives and display prominently on their shelves and make them think and change their lives and generally improve the world. It's an honourable goal. But it's not mine, and I don't like being dismissed for it. I do object to people who write fiction because they think being obscure and confusing people makes them look smart.
The thing about genre fiction is that more genres are huge. You're competing against millions of other books, similar to your own. You need to be really good to do well. Write something avant-garde, and the only thing you're competing against is the fact that most people would rather be reading genre fiction (which, okay, means it has to be good too, to persuade those readers onto your side. Or it would, if most of those kind of authors thought those people were worth persuading). Really Good genre fiction is deeply satisfying. It's enjoyable to read. It's hard to put down. It's gripping despite running to a formula.
Really Good genre novels don't 'transcend' their genre; just because they're popular doesn't mean they suddenly cease to be genre fiction. 'Transcend' suggests they're not part of that genre; they might have something in common with it, but they're not genre fiction. They might be mainstream (whatever that means once you extract it from genre), they might be avant garde, but if they've trascended genre they're clearly not genre fiction. 1984 has a scifi setting, but it's not scifi genre fiction, for example. It didn't transcend the genre; it was never part of it to start with. If genre fiction is particularly good and well known outside of the genre (say, Day of the Triffids, to squee about my favourite author, or Frankenstein for Gothic fiction, or Pride and Prejudice for Romantic) then it's a good writing within the genre. It's still genre fiction; it still fits the formulas (genre fiction can play with the formulas a little, and completely flipping the formulas gives a sort of sub-genre fiction, but significant alterations to the formula expel it from the genre and back into that category the 'transcending' fiction lives in).
So, genre fiction. It's hard work to write. It's great to read. Don't be hard on it just to look smart*. It doesn't work.
*You can be hard on it for other reasons, but you better be able to support them. I'll just drown you in reccomendations in response, to be honest; most people who are hard on genre fiction haven't read much, but if you have then I'd love to discuss.
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